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Monthly Archives: September 2015
Assets for Haiku Game
Hand for First Person Controller: “Master Cube” “Baby Cube” Main Room: Basic Wall:
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Edited In Camera Editing Exercise
This is Alex and I’s edited version of our in camera editing exercise.
Game 2 Concept
In my second game design, I had to create a game based off of two haiku phrases. My selected phrases were ” We conversed in terrible languages neither could understand.” and “They are all the same despite there differences.” The … Continue reading
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Beta Test Response
I created a first person video game, which largely consisted of an escape the room and maze elements. When the beta version was tested on September 18th, I noticed similar trends within the testers. All of the testers performed very similar actions. … Continue reading
Asset Check 2
Screwdriver: Key:
Interaction Review 1
This past weekend, I had the pleasure of playing Banjo Kazooie. The gameplay is a third person plat former, in which the player collects items hidden throughout the various worlds. The player has to use their own wits and intuition … Continue reading
Asset Check Up 1
For my first person video game, I have created different assets, including a variety of vents, a grate and a partially completed room. Basic Vent: Path Vents: Grate: Door: Basic Wall:
Storyboard
This is my first storyboard for my Production 1 assignment. This story depicts a hunger student, struggling to get a candy bar.