Right off the bat, my mobile game had some noticeable bugs. While it seemed to work on in unity, it didn’t quite work on the phones in the dma cage. The main menu was incredibly zoomed in although, it was responsive. This did confuse testers at first.
As for the gameplay, that was filled with bugs too. The random spawning worked, as well as the sound effects of paper tearing, but it seemed to only disappear once. After that, the game seemed to continuously spawn paper, but not trigger the game over screen. I hope to remedy these bugs soon.